Test files for native IOS USDZ viewing
turnaround test
ScaleDefault.usdz
ScaleDefaultWithTurnC.usdz
AvatarDefAnim.usdz
Feetslide test local
AvatarDefAnimLocal.usdz
Feetslide test remote
AvatarDefAnim.usdz
Feetslide test local
AvatarDefAnimLocal.usdz
No "metersPerUnit" meta data
ScaleNone.usdz
ScaleNoneWithCAm.usdz
New default "metersPerUnit=1.0" meta data
ScaleDefaultWithCam.usdz
"metersPerUnit=0.1" meta data
Scale10Centimetre.usdz
Result_DefToUSDA_AnimNoScales.usdz
Result_DefToUSDA_AnimScalesMeshOnly.usdz
Result_DefToUSDA_AnimScalesSkelAndMeshxform.usdz
Result_DefToUSDA_AnimScalesSkelOnly.usdz
Live test pieces With MSFT_AudioEmitter embedded, 15 frame padding for AV
Direct links
21_DCGFH5RNK7.glb
21_DKJA208Z9Y.glb
21_FDCOOACLP4.glb
Android Intent -
21_DCGFH5RNK7.glb
21_DKJA208Z9Y.glb
21_FDCOOACLP4.glb
BabylonJS -
21_DCGFH5RNK7
21_DKJA208Z9Y7
21_FDCOOACLP4
Live test pieces With MSFT_AudioEmitter embedded 12 frame paddding
20_DCGFH5RNK7.glb
20_DKJA208Z9Y.glb
20_FDCOOACLP4.glb
Android Intent -
20_DCGFH5RNK7.glb
20_DKJA208Z9Y.glb
20_FDCOOACLP4.glb
Live test pieces +14 anim frame padding Doublespeed recording
15_DCGFH5RNK7.usdz
15_DKJA208Z9Y.usdz
15_FDCOOACLP4.usdz
15_AVSYNC_0GO32XA4G5.usdz
Live test pieces +12 anim frame padding Doublespeed recording
14_DCGFH5RNK7.usdz
14_DKJA208Z9Y.usdz
14_FDCOOACLP4.usdz
14_AVSYNC_0GO32XA4G5.usdz
Live test pieces +12 anim frame padding
13_DCGFH5RNK7.usdz
13_DKJA208Z9Y.usdz
13_FDCOOACLP4.usdz
Built in standalone (30:30 player ratio 30FPS ) +12 anim frame padding
12_DCGFH5RNK7.usdz
12_0GO32XA4G5.usdz
12_ClemInJacket.usdz
Built in standalone (30:30 player ratio 30FPS ) +10 anim frame padding
11_DCGFH5RNK7.usdz
11_0GO32XA4G5.usdz
Built in standalone (30:30 player ratio 30FPS ) +8 anim frame padding
10_DCGFH5RNK7.usdz
10_0GO32XA4G5.usdz
Built in standalone (30:30 player ratio -vsync off so IS 30FPS ) +6 anim frame padding
9_DCGFH5RNK7.usdz
9_0GO32XA4G5.usdz
Built in standalone (30:30 player ratio) +6 anim frame padding
8_DCGFH5RNK7.usdz
8_0GO32XA4G5.usdz
Built in standalone (30:30 player ratio) +4 anim frame padding
7_DCGFH5RNK7.usdz
7_0GO32XA4G5.usdz
Built in standalone (30:30 player ratio) +2 anim frame padding
6_DCGFH5RNK7.usdz
6_0GO32XA4G5.usdz
Cut one frame from audio After recording. And pad to expected length
5_DCGFH5RNK7.usdz
5_0GO32XA4G5.usdz
Add yield after StartRecording()
4_DCGFH5RNK7.usdz
4_0GO32XA4G5.usdz
Build by standalone several to check sync offset seems the same is same for multiple runs:
3_DCGFH5RNK7.usdz
3_0GO32XA4G5.usdz
built by editor :
2_DCGFH5RNK7.usdz
2_0GO32XA4G5.usdz
Vtag audio sync test (16/03/2022:
1_DCGFH5RNK7.usdz
1_0GO32XA4G5.usdz
Vtag audio sync test (15/03/2022:
4 versions all should be the same AV sync
0_AVSYNC_0GO32XA4G5.usdz
1_AVSYNC_0GO32XA4G5.usdz
2_AVSYNC_0GO32XA4G5.usdz
3_AVSYNC_0GO32XA4G5.usdz
Next versions (step1)
4_AVSYNC_0GO32XA4G5.usdz
5_AVSYNC_0GO32XA4G5.usdz
Next versions (step2)
6_AVSYNC_0GO32XA4G5.usdz
7_AVSYNC_0GO32XA4G5.usdz
Next versions (step3)
8_AVSYNC_0GO32XA4G5.usdz
9_AVSYNC_0GO32XA4G5.usdz
Next versions (step4)
10_AVSYNC_0GO32XA4G5.usdz
11_AVSYNC_0GO32XA4G5.usdz
Another vtag
11_ClemInJacket.usdz
plus 1 frame dely before stopping audio recording
12_ClemInJacket.usdz