Test files for native IOS USDZ viewing


turnaround test
ScaleDefault.usdz

ScaleDefaultWithTurnC.usdz

AvatarDefAnim.usdz

Feetslide test local
AvatarDefAnimLocal.usdz

Feetslide test remote
AvatarDefAnim.usdz

Feetslide test local
AvatarDefAnimLocal.usdz

No "metersPerUnit" meta data
ScaleNone.usdz

ScaleNoneWithCAm.usdz

New default "metersPerUnit=1.0" meta data
ScaleDefaultWithCam.usdz



"metersPerUnit=0.1" meta data
Scale10Centimetre.usdz

Result_DefToUSDA_AnimNoScales.usdz

Result_DefToUSDA_AnimScalesMeshOnly.usdz

Result_DefToUSDA_AnimScalesSkelAndMeshxform.usdz

Result_DefToUSDA_AnimScalesSkelOnly.usdz


Live test pieces With MSFT_AudioEmitter embedded, 15 frame padding for AV
Direct links 21_DCGFH5RNK7.glb

21_DKJA208Z9Y.glb

21_FDCOOACLP4.glb

Android Intent -
21_DCGFH5RNK7.glb

21_DKJA208Z9Y.glb

21_FDCOOACLP4.glb

BabylonJS -
21_DCGFH5RNK7

21_DKJA208Z9Y7

21_FDCOOACLP4

Live test pieces With MSFT_AudioEmitter embedded 12 frame paddding
20_DCGFH5RNK7.glb

20_DKJA208Z9Y.glb

20_FDCOOACLP4.glb

Android Intent - 20_DCGFH5RNK7.glb

20_DKJA208Z9Y.glb

20_FDCOOACLP4.glb



Live test pieces +14 anim frame padding Doublespeed recording
15_DCGFH5RNK7.usdz

15_DKJA208Z9Y.usdz

15_FDCOOACLP4.usdz

15_AVSYNC_0GO32XA4G5.usdz

Live test pieces +12 anim frame padding Doublespeed recording
14_DCGFH5RNK7.usdz

14_DKJA208Z9Y.usdz

14_FDCOOACLP4.usdz

14_AVSYNC_0GO32XA4G5.usdz

Live test pieces +12 anim frame padding
13_DCGFH5RNK7.usdz

13_DKJA208Z9Y.usdz

13_FDCOOACLP4.usdz



Built in standalone (30:30 player ratio 30FPS ) +12 anim frame padding
12_DCGFH5RNK7.usdz

12_0GO32XA4G5.usdz

12_ClemInJacket.usdz

Built in standalone (30:30 player ratio 30FPS ) +10 anim frame padding
11_DCGFH5RNK7.usdz

11_0GO32XA4G5.usdz

Built in standalone (30:30 player ratio 30FPS ) +8 anim frame padding
10_DCGFH5RNK7.usdz

10_0GO32XA4G5.usdz

Built in standalone (30:30 player ratio -vsync off so IS 30FPS ) +6 anim frame padding
9_DCGFH5RNK7.usdz

9_0GO32XA4G5.usdz

Built in standalone (30:30 player ratio) +6 anim frame padding
8_DCGFH5RNK7.usdz

8_0GO32XA4G5.usdz

Built in standalone (30:30 player ratio) +4 anim frame padding
7_DCGFH5RNK7.usdz

7_0GO32XA4G5.usdz

Built in standalone (30:30 player ratio) +2 anim frame padding
6_DCGFH5RNK7.usdz

6_0GO32XA4G5.usdz

Cut one frame from audio After recording. And pad to expected length
5_DCGFH5RNK7.usdz

5_0GO32XA4G5.usdz

Add yield after StartRecording()
4_DCGFH5RNK7.usdz

4_0GO32XA4G5.usdz

Build by standalone several to check sync offset seems the same is same for multiple runs:
3_DCGFH5RNK7.usdz

3_0GO32XA4G5.usdz

built by editor :
2_DCGFH5RNK7.usdz

2_0GO32XA4G5.usdz

Vtag audio sync test (16/03/2022:
1_DCGFH5RNK7.usdz

1_0GO32XA4G5.usdz





Vtag audio sync test (15/03/2022:
4 versions all should be the same AV sync

0_AVSYNC_0GO32XA4G5.usdz

1_AVSYNC_0GO32XA4G5.usdz

2_AVSYNC_0GO32XA4G5.usdz

3_AVSYNC_0GO32XA4G5.usdz

Next versions (step1)

4_AVSYNC_0GO32XA4G5.usdz

5_AVSYNC_0GO32XA4G5.usdz

Next versions (step2)

6_AVSYNC_0GO32XA4G5.usdz

7_AVSYNC_0GO32XA4G5.usdz

Next versions (step3)

8_AVSYNC_0GO32XA4G5.usdz

9_AVSYNC_0GO32XA4G5.usdz

Next versions (step4)

10_AVSYNC_0GO32XA4G5.usdz

11_AVSYNC_0GO32XA4G5.usdz

Another vtag

11_ClemInJacket.usdz

plus 1 frame dely before stopping audio recording

12_ClemInJacket.usdz